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RPG Maker XP: How to Make an Epic RPG on Your PC



Introduction




Have you ever dreamed of making your own video game? Do you love role-playing games (RPGs) like Final Fantasy, Chrono Trigger, or Pokemon? If so, you might want to try RPG Maker XP, a game development tool that allows you to create your own original RPGs on Windows.




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RPG Maker XP is the fourth installment in the popular RPG Maker series, which started in 1992 in Japan. It was released in 2004 in Japan and in 2005 in North America and Europe. It has a popular and user-friendly interface that has been carried over from RPG Maker 2000 and 2003, but with improved graphic capabilities, battle screen layout, and data packaging features. It also has a brand-new scripting feature that lets you change the very heart of the RPG Maker engine using the Ruby Game Scripting System (RGSS).


RPG Maker XP is perfect for beginners and experts alike. You don't need any specialized knowledge or training to use it. You can create your own RPG with just a few clicks and drag-and-drops. You can also import your own graphics and sounds, or use the ones provided by the program. You can even share your completed game with your friends or distribute it over the Internet for other gamers to enjoy.


If you are interested in learning more about RPG Maker XP, its features, alternatives, and reviews, read on!


Features




RPG Maker XP has many features that make it a powerful and versatile game development tool. Here are some of the main ones:


System Editor




The system editor is where you can create and customize the objects, creatures, powers, and characters that will inhabit your game world. You can access it from the top menu bar by clicking on Tools > Database.


The system editor has several tabs that let you define different aspects of your game, such as:


  • Actors: The playable characters in your game. You can set their name, class, stats, skills, equipment, face graphic, character graphic, etc.



  • Classes: The roles or professions of your actors. You can set their name, base stats, skills learned at each level, etc.



  • Skills: The special abilities or magic that your actors can use in battle or on the map. You can set their name, description, type (normal or magic), cost (HP or MP), scope (single or multiple targets), effect (damage or status change), animation, etc.



  • Items: The consumable or equipable objects that your actors can use or find in your game. You can set their name, description, type (regular item or weapon/armor), price (buy/sell), scope (single or multiple targets), effect (heal or status change), animation, etc.



  • Weapons: The equipable objects that increase the attack power of your actors. You can set their name, description, type (sword, axe, bow, etc.), price (buy/sell), attack power, hit rate, animation, etc.



  • Armors: The equipable objects that increase the defense power of your actors. You can set their name, description, type (shield, helmet, armor, accessory, etc.), price (buy/sell), defense power, evasion rate, etc.



  • Enemies: The non-playable characters that your actors will encounter and fight in your game. You can set their name, stats, skills, rewards (gold and items), battler graphic, etc.



  • Troops: The groups of enemies that your actors will face in battle. You can set their name, members, placement, conditions (appear or disappear), etc.



  • States: The status effects that can affect your actors or enemies in battle or on the map. You can set their name, icon, color, restriction (normal, attack enemy, attack ally, cannot move), priority (higher priority states override lower ones), removal conditions (turns or actions), auto-removal timing (end of battle or end of turn), shock effect (damage or heal when applied), rating (affects the chance of being inflicted by skills or items), etc.



  • Animations: The visual effects that play when your actors or enemies use skills or items in battle or on the map. You can set their name, frames (images and sounds), position (head, center, or foot), timings (when to play sounds or flash the screen), etc.



  • Tilesets: The sets of graphics that make up the maps in your game. You can set their name, tile graphics (A1 to A5 for autotiles and B to E for normal tiles), passage settings (which tiles are passable or impassable by the player or events), priority settings (which tiles are above or below the player or events), bush settings (which tiles have a semi-transparent effect when the player walks over them), counter settings (which tiles can be interacted with from behind them), terrain settings (which tiles have different effects on movement or encounters), etc.



  • Common Events: The events that can be called from any other event in your game. You can set their name, trigger (parallel process, autorun, or call), switch (a condition that must be met for the event to run), span (once or repeat), list (the commands that make up the event logic), etc.



  • System: The general settings of your game. You can set the title screen graphic, game title, window skin graphic, font name and size, initial party members, starting position on the map, vehicle graphic, boat graphic, ship graphic, airship graphic, title BGM, battle BGM, battle end ME, game over ME, cursor SE, decision SE, cancel SE, buzzer SE, equip SE, save SE, load SE, battle start SE, escape SE, enemy attack SE, enemy damage SE, enemy collapse SE, actor damage SE, actor collapse SE, recovery SE, miss SE, evasion SE, magic evasion SE, reflection SE, shop SE, use item SE, use skill SE, critical hit SE, etc.



  • Terms: The vocabulary and messages used in your game. You can set the basic status (level, HP, MP, etc.), parameters (max HP, max MP, attack power, etc.), equipments (weapon, shield, etc.), commands (fight, escape, etc.), messages (level up, game over, etc.), etc.



Scenario Editor




The scenario editor is where you can create and edit the maps and events that make up the story and gameplay of your game. You can access it from the top menu bar by clicking on Tools > Map Editor.


The scenario editor has two main parts: the map tree and the map view. The map tree shows the hierarchy of the maps in your game. You can add new maps or sub-maps by right-clicking on the map tree and selecting New Map or New Sub-Map. You can also rename or delete maps by right-clicking on them and selecting Rename or Delete. The map view shows the current map that you are working on. You can edit the map by using the toolbar on the left side of the screen. You can select different tilesets from the drop-down menu at the top of the toolbar. You can also use the following tools:


  • Pencil: Draw tiles on the map by clicking and dragging.



  • Rectangle: Draw a rectangular area of tiles on the map by clicking and dragging.



  • Circle: Draw a circular area of tiles on the map by clicking and dragging.



  • Flood Fill: Fill an enclosed area of tiles with a selected tile by clicking on it.



  • Select: Select an area of tiles on the map by clicking and dragging.



  • Move: Move a selected area of tiles on the map by clicking and dragging.



  • Copy: Copy a selected area of tiles on the map to the clipboard by clicking on it.



  • Paste: Paste a copied area of tiles on the map by clicking on it.



  • Delete: Delete a selected area of tiles on the map by clicking on it.



  • Zoom In: Zoom in on the map view by clicking on it.



  • Zoom Out: Zoom out on the map view by clicking on it.



  • Event Layer: Switch to the event layer mode by clicking on it. In this mode, you can create and edit events on the map by right-clicking on them and selecting New Event or Edit Event. Events are the interactive elements of your game, such as characters, items, doors, switches, etc. You can set their name, graphic, position, movement, trigger (action button, player touch, event touch, autorun, parallel process), priority (below characters, same as characters, above characters), options (through, direction fix, etc.), and list (the commands that make up the event logic).



  • Region Layer: Switch to the region layer mode by clicking on it. In this mode, you can assign different regions to the tiles on the map by clicking and dragging. Regions are used to define different areas on the map for various purposes, such as encounters, weather effects, terrain effects, etc.



Anime Maker




The anime maker is where you can create and animate your own sprites and graphics for your game. You can access it from the top menu bar by clicking on Tools > Anime Maker.


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The anime maker has two main parts: the graphic editor and the animation editor. The graphic editor is where you can draw or import your own graphics for your game. You can use the toolbar on the left side of the screen to select different tools, such as:


  • Pencil: Draw pixels on the graphic by clicking and dragging.



  • Line: Draw a straight line of pixels on the graphic by clicking and dragging.



  • Rectangle: Draw a rectangular area of pixels on the graphic by clicking and dragging.



  • Circle: Draw a circular area of pixels on the graphic by clicking and dragging.



  • Flood Fill: Fill an enclosed area of pixels with a selected color by clicking on it.



  • Select: Select an area of pixels on the graphic by clicking and dragging.



  • Move: Move a selected area of pixels on the graphic by clicking and dragging.



  • Copy: Copy a selected area of pixels on the graphic to the clipboard by clicking on it.



  • Paste: Paste a copied area of pixels on the graphic by clicking on it.



  • Delete: Delete a selected area of pixels on the graphic by clicking on it.



  • Zoom In: Zoom in on the graphic editor by clicking on it.



  • Zoom Out: Zoom out on the graphic editor by clicking on it.



  • Color Picker: Pick a color from the graphic or from the palette by clicking on it.



  • Palette: Select a color from the palette or edit it by double-clicking on it.



  • Flip Horizontal: Flip a selected area of pixels horizontally by clicking on it.



  • Flip Vertical: Flip a selected area of pixels vertically by clicking on it.



  • Rotate Left: Rotate a selected area of pixels 90 degrees counter-clockwise by clicking on it.



  • Rotate Right: Rotate a selected area of pixels 90 degrees clockwise by clicking on it.



  • Invert Color: Invert the color of a selected area of pixels by clicking on it.



  • Brightness/Contrast: Adjust the brightness and contrast of a selected area of pixels by dragging the sliders.



  • Hue/Saturation/Value: Adjust the hue, saturation, and value of a selected area of pixels by dragging the sliders.



  • RGB Balance: Adjust the red, green, and blue balance of a selected area of pixels by dragging the sliders.



  • Alpha Channel: Adjust the transparency of a selected area of pixels by dragging the slider.



The animation editor is where you can animate your graphics for your game. You can use the toolbar on the right side of the screen to select different tools, such as:


  • Frame: Add a new frame to the animation by clicking on it.



  • Copy: Copy the current frame to the clipboard by clicking on it.



  • Paste: Paste a copied frame to the animation by clicking on it.



  • Delete: Delete the current frame from the animation by clicking on it.



  • Move Up: Move the current frame up in the animation by clicking on it.



  • Move Down: Move the current frame down in the animation by clicking on it.



  • Play: Play the animation from the beginning by clicking on it.



  • Stop: Stop the animation from playing by clicking on it.



  • Loop: Toggle the loop mode of the animation by clicking on it.



  • Speed: Adjust the speed of the animation by dragging the slider.



  • Preview: Preview the animation on a sample background by clicking on it.



  • Background: Select a different background for the preview by clicking on it.



You can also edit each frame of the animation by using the graphic editor tools. You can change the position, size, rotation, and opacity of each graphic by dragging and dropping them on the frame. You can also add sounds and flashes to each frame by right-clicking on them and selecting New Sound or New Flash. You can set their name, file, volume, pitch, timing, color, duration, etc.


Scripting




The scripting feature is where you can modify the game engine of RPG Maker XP using the Ruby Game Scripting System (RGSS). You can access it from the top menu bar by clicking on Tools > Script Editor.


The script editor is where you can write or edit scripts for your game. Scripts are pieces of code that control various aspects of your game, such as graphics, sound, input, output, database, battle system, menu system, etc. You can use the Ruby programming language to write your own scripts or modify existing ones. You can also import or export scripts from external files by right-clicking on them and selecting Load or Save.


The script editor has several tabs that let you organize your scripts into different categories, such as:


  • Main: The main script that runs when your game starts. It contains the basic logic and flow of your game.



  • Materials: The scripts that add new features or functions to your game. They are usually written by other users or developers and shared online.



  • RPG Maker XP Default Scripts: The scripts that make up the default game engine of RPG Maker XP. They control various aspects of your game, such as graphics, sound, input, output, database, battle system, menu system, etc. You can modify them to suit your needs or preferences, but be careful not to break anything.



  • User Defined Scripts: The scripts that you write or edit for your game. They are usually specific to your game and its mechanics.



Alternatives




RPG Maker XP is not the only game development tool available for creating RPGs. There are many other alternatives that you can try if you want to explore different options or features. Here are some of them:


Godot Engine




is a free and open source game engine for 2D and 3D games. It has a powerful and flexible editor that lets you create games with a visual scripting system or a built-in scripting language (GDScript). It also has a rich set of features and tools for graphics, audio, physics, animation, networking, etc. It supports multiple platforms and formats for exporting your games. It has a large and active community of users and developers who contribute to its development and documentation.


Open RPG Maker




is a free and open source clone of RPG Maker XP. It aims to replicate its features and functionality as closely as possible while adding some improvements and enhancements. It has a similar interface and editor as RPG Maker XP, but with some differences and additions. It also uses RGSS as its scripting language, but with some extensions and modifications. It supports multiple platforms and formats for exporting your games. It is still in development and not fully stable or complete yet.


<h2 GDevelop




is a free and cross-platform game engine for 2D games. It has a simple and intuitive editor that lets you create games with a visual programming system or a JavaScript-based scripting language. It also has a rich set of features and tools for graphics, audio, physics, animation, etc. It supports multiple platforms and formats for exporting your games. It has a large and active community of users and developers who provide tutorials, examples, and extensions.


Scratch




is a free and online platform for creating games and animations. It has a colorful and easy-to-use editor that lets you create games with a block-based programming system. It also has a large library of sprites, sounds, backgrounds, etc. that you can use or remix for your games. It supports multiple platforms and formats for sharing your games online or offline. It has a huge and vibrant community of users and creators who offer feedback, support, and inspiration.


Cocos2d-x




is a free and open source game engine for 2D games. It has a fast and lightweight editor that lets you create games with C++, Lua, or JavaScript as scripting languages. It also has a comprehensive set of features and tools for graphics, audio, physics, animation, networking, etc. It supports multiple platforms and formats for exporting your games. It has a large and active community of users and developers who contribute to its development and documentation.


Reviews




RPG Maker XP has received many reviews from both users and professionals. Here are some of them:


Steam Reviews




RPG Maker XP has a Very Positive rating on Steam, based on over 1,000 user reviews. Here are some of the most helpful ones:


User


Review


Date


Chaos17


"RPG Maker XP is one of the best RPG Maker ever made. It's easy to use, has a lot of features, and can be customized with scripts. I've been using it for years and I still love it. If you want to make your own RPGs, this is the tool for you."


Nov 11, 2020


Sirius


"RPG Maker XP is a great tool for making RPGs. It has a simple interface, but also a lot of depth and flexibility. You can create almost any kind of RPG you want with it, from classic to modern, from fantasy to sci-fi, from linear to open-world. You can also use your own graphics and sounds, or download resources from the Internet. The scripting feature is also very powerful and allows you to modify the game engine to your liking."


Oct 22, 2020


Kyrosiris


"RPG Maker XP is a nostalgic and fun game development tool. I used it when I was younger and I still enjoy it today. It has a lot of charm and personality, and it's easy to learn and use. You can make your own RPGs with it in no time, or play the ones made by other people. It's also very affordable and worth every penny."


Sep 15, 2020


Moonlighter


"RPG Maker XP is an old but gold game development tool. It has a lot of features and options that make it versatile and adaptable. You can create your own RPGs with it in any genre or style you want. You can also import your own graphics and sounds, or use the ones provided by the program. You can even share your completed game with your friends or distribute it over the Internet for other gamers to enjoy."


Aug 7, 2020


Darkness


"RPG Maker XP is a decent game development tool, but it has some flaws and limitations. It has a dated interface, a limited resolution, a slow performance, and a lack of support and updates. It also has some bugs and compatibility issues with newer systems. You can still make some good RPGs with it, but you might want to look for other alternatives if you want more features and options."


Jul 3, 2020


GameSpot Review




RPG Maker XP has a 7.5/10 rating on GameSpot, based on the professional review by Bethany Massimilla. Here is a summary of the review:


"RPG Maker XP is a game creation tool that lets you make your own RPGs with ease. It has a simple and intuitive interface that lets you create maps, events, characters, items, skills, etc. with just a few clicks and drag-and-drops. It also has a new scripting feature that lets you modify the game engine using the Ruby programming language. You can also import your own graphics and sounds, or use the ones provided by the program."


"RPG Maker XP is not without its drawbacks, though. It has a low resolution of 640x480, which can make your games look pixelated and blurry on larger screens. It also has a slow performance, especially when loading large maps or complex events. It also has some bugs and glitches that can cause crashes or errors. It also has a lack of documentation and tutorials, which can make it hard to learn and use."


"RPG Maker XP is a fun and rewarding game creation tool that lets you unleash your creativity and imagination. It has a lot of features and options that make it versatile and adaptable. You can create your own RPGs with it in any genre or style you want. You can also share your completed game with your friends or distribute it over the Internet for other gamers to enjoy."


Conclusion




RPG Maker XP is a game development tool that lets you create your own original RPGs on Windows. It has a popular and user-friendly interface that has been carried over from RPG Maker 2000 and 2003, but with improved graphic capabilities, battle screen layout, and data packaging features. It also has a brand-new scripting feature that lets you change the very heart of the RPG Maker engine using the Ruby Game Scripting System (RGSS).


RPG Maker XP is perfect for beginners and experts alike. You don't need any specialized knowledge or training to use it. You can create your own RPG with just a few clicks and drag-and-drops. You can also import your own graphics and sounds, or use the ones provided by the program. You can even share your completed game with your friends or distribute it over the Internet for other gamers to enjoy.


If you are interested in making your own RPGs, you might want to give RPG Maker XP a try. You can download it from the official website or from Steam for a reasonable price. You can also check out some of the alternatives or reviews to see if they suit your needs or preferences better.


Thank you for reading this article. I hope you found it helpful and informative. Happy game making!


FAQs




  • Q: How do I install RPG Maker XP?



  • A: You can install RPG Maker XP by downloading it from the official website or from Steam. You will need to register your product key to activate it. You will also need to install the RTP (Run Time Package), which contains the default graphics and sounds for RPG Maker XP.



  • Q: How do I run RPG Maker XP on Windows 10?



  • A: You might encounter some compatibility issues when running RPG Maker XP on Windows 10. You can try to run it in compatibility mode for Windows XP or Windows 7 by right-clicking on the executable file and selecting Properties > Compatibility > Run this program in compatibility mode for > Windows XP (Service Pack 3) or Windows 7.



  • Q: How do I export my game from RPG Maker XP?



  • A: You can export your game from RPG Maker XP by clicking on File > Create Game Disk > Create Setup File. This will create an executable file that contains your game data and engine. You can then distribute this file to other people who want to play your game.



  • Q: How do I learn how to use RPG Maker XP?A: You can learn how to use RPG Maker XP by reading the help file that comes with the program. You can access it by clicking on Help > Contents. You can also find online tutorials, guides, and forums that can teach you the basics and advanced techniques of RPG Maker XP. Some of the popular ones are:



  • : The official website of RPG Maker XP, where you can find the latest news, updates, downloads, resources, and support.



  • : A wiki that contains information, documentation, and tutorials about RPG Maker XP and RGSS.



  • : A forum where you can ask questions, share your projects, and discuss anything related to RPG Maker XP and RGSS.



  • : A website that offers a series of video tutorials that cover various topics and aspects of RPG Maker XP and RGSS.



  • Q: Where can I find resources for RPG Maker XP?



  • A: You can find resources for RPG Maker XP by browsing the Internet or by using the resource manager that comes with the program. You can access it by clicking on Tools > Resource Manager. You can import or export graphics, sounds, scripts, etc. from or to your project folder. You can also find online resources that offer free or paid assets for RPG Maker XP. Some of the popular ones are:



  • : A website that offers a large collection of graphics, sounds, scripts, etc. for RPG Maker XP.



  • : A website that offers a variety of resources, such as graphics, sounds, scripts, etc. for RPG Maker XP and other RPG Maker versions.



  • : A website that offers a variety of resources, such as graphics, sounds, scripts, etc. for RPG Maker XP and other RPG Maker versions.



  • : A website that offers a variety of resources, such as graphics, sounds, scripts, etc. for RPG Maker XP and other RPG Maker versions.



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